Measure what you learned about testing and optimization
This quiz recaps and tests what you've learned so far about optimizing, testing and troubleshooting effects.
This quiz recaps and tests what you've learned so far about optimizing, testing and troubleshooting effects.
This project gives you an opportunity to explore front and rear camera tracker effects and deepen your working knowledge of trackers, signals and assets within scenes.
This project gives you an opportunity to explore interaction and apply best practices for working with 2D assets.
This quiz recaps and tests what you've learned so far about working with 2D assets.
This project gives you an opportunity to incorporate 3D assets to create a realistic scene.
This project gives you an opportunity to correct a project with errors and optimize it for efficiency.
This project gives you an opportunity to incorporate interactivity and dynamic effects to a scene.
This quiz recaps and tests what you've learned so far about publishing effects.
This lesson introduces scripting and prepares you to use it in your effects.
This lesson introduces the different materials you can use in Meta Spark Studio.
This lesson provide an overview of what's covered in the course Working with 2D assets.
This lesson introduces signals and some ways that you can use them.
This lesson prepares you to assess the material and texture needs of a project.
This lesson prepares you to incorporate head gestures into your projects.
This lesson prepares you to troubleshoot and fix logic errors.
This lesson prepares you to use the depth test and write to depth buffer to manipulate materials in Meta Spark Studio.
This lesson prepares you to get all necessary sign-offs before you upload an effect.
This lesson prepares you to create shader code assets and define the functions of your shader.
This lesson explains the difference between JavaScript and TypeScript and prepares you to create and edit a script.
This lesson prepares you to write code in the reactive way used by Meta Spark Studio.
This lesson explains how to assign materials to objects in Meta Spark Studio.
This lesson prepares you to incorporate patch logic into your process.
This lesson explains how to be added as an AR manager and what you can do in this role.
This lesson prepares you to choose tags and categories for your effects.