Build materials and textures
This lesson prepares you to assess the material and texture needs of a project.
This lesson prepares you to assess the material and texture needs of a project.
This lesson prepares you to incorporate head gestures into your projects.
This lesson prepares you to troubleshoot and fix logic errors.
This lesson prepares you to use the depth test and write to depth buffer to manipulate materials in Meta Spark Studio.
This lesson prepares you to get all necessary sign-offs before you upload an effect.
This lesson prepares you to create shader code assets and define the functions of your shader.
This lesson explains the difference between JavaScript and TypeScript and prepares you to create and edit a script.
This lesson prepares you to write code in the reactive way used by Meta Spark Studio.
This lesson explains how to assign materials to objects in Meta Spark Studio.
This lesson prepares you to incorporate patch logic into your process.
This lesson explains how to be added as an AR manager and what you can do in this role.
This lesson prepares you to choose tags and categories for your effects.
This lesson prepares you to upload updated effects.
This lesson prepares you to update your effects.
This lesson prepares you to track the stats for each of your effects.
This lesson helps you understand what to do if one of your effects is rejected.
This lesson introduces you to gallery textures and some things you can do with them.
This lesson prepares you to use the Option Picker patch to manage multiple outputs.
This lesson prepares you to use texture segmentation in Meta Spark Studio.
This lesson prepares you to create personalized experiences with gestures and facial expressions.
This lesson introduces you to common file size restrictions and requirements.
This lesson prepares you to manipulate audio values using the Multiply and Divide patches.
This lesson introduces several best practices for managing audio, including Patch Editor setup, testing and playback.
This lesson provides an overview of what's covered in the course World and object tracking