Write some code
This lesson prepares you to write code in the reactive way used by Meta Spark Studio.
This lesson prepares you to write code in the reactive way used by Meta Spark Studio.
This lesson introduces you to other math patches in Meta Spark Studio and prepares you to use them.
This lesson prepares you to modify objects with patches.
This lesson provides an overview of what's covered in the course Publishing effects.
This lesson introduces different material types available in Meta Spark Studio and explains the benefits and utility of each.
This lesson introduces several best practices for managing audio, including Patch Editor setup, testing and playback.
This lesson provides an overview of what's covered in the course World and object tracking
This lesson prepares you to manipulate audio values using the Multiply and Divide patches.
This lesson introduces you to these foundational patches and prepares you to use them in your own effects.
This lesson prepares you to adjust the settings of a particle system to make sure the particles are behaving as you intend.
This lesson prepares you to update an effect after it's been published.
This lesson prepares you to add forces such as gravity and air resistance to your particle system.
This lesson introduces the Patch Editor and explains how you can use it to save time when you work with patches.
This lesson introduces the review process and what it entails.
This lesson prepares you to avoid common mistakes that go against Meta Spark Policies.
This lesson prepares you to create an icon for your effect that incorporates best practices.
This lesson prepares you to build a complete user journey.
This lesson prepares you to draft your scene and objects within the 3D world.
This lesson prepares you to choose the right experience for your filter so that you can test it appropriately.
This lesson prepares you to import 3D assets into your projects.
This lesson prepares you to work within the limits and view the impact of each of your assets.
This lesson prepares you to use flat shaders within your scenes.
This lesson prepares you to set up and use the face mesh function in Meta Spark Studio.
This lesson introduces logic errors and explains how they often present themselves in Meta Spark Studio projects.